Thread: MMOs
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Old 09-10-2009, 01:58 PM   #13 (permalink)
Snowmayne
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Originally Posted by verklingen View Post
questing is a concept i'm not too keen on in mmo, not when they're built into the game i mean. special events or challenges/invasions are a good way to keep things interesting and work better imo, but if you've gotta quest to develop your actual character and his abilities or whatever rather than just to expand on gameplay i'll be turned off quick.

what i would look for in a new mmo is more freedom in character development and realistic gameplay. combat skills should have whole trees devoted to different classes of weapons and how to use them. dual wielding should be an option with a devoted skill level to enhance effectiveness. weapons and armor should break; you should lose all your shit when you die unless a friend can pick it off your corpse. pvp should absolutely be the focus of any worthwhile mmo because playing with other people is the whole selling point of the genre and combat is the chief element of its gameplay. it should be fluid, sensible, and available to any player at any time should they so choose, free of penalty aside from affecting reputation and pissing off your victim's friends.

mmo was never intended for the casual gamer. it should take some serious balls to create and maintain an elite character
and this.. really what I am looking for as well.

couple games im interested in right now.

mortal online. all skill based, many different paths u can go down as far as char development. the game is also only first person view since its all skill based. you have to actually be able to hit ur target, its not click on them and auto attack.

aion, more themepark style like WoW, but the game does look pretty amazing.

and the new final fantasy mmo.
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Originally Posted by SpankyMcLankey View Post
shut up snowmayne, you're too sober to comprehend anything.
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