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Old 09-23-2011, 06:29 PM   #20201 (permalink)
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Quote:
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explain
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Old 09-23-2011, 06:44 PM   #20202 (permalink)
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somebody please buy me this pipe:
green apple pipe
PLEASE!!!
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Old 09-23-2011, 08:56 PM   #20203 (permalink)
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Quote:
Originally Posted by Sir-Ex View Post
function civ::setDownLevel (%this)
{
%this.seeLOC = %this.LOC; //remember last level player saw Civ in if Civ leaves
%this.seeRLOC = %this.RLOC; //remember last root player saw Civ in if Civ leaves
if (%this.LOC $= %this.RLOC) { //define new location. this only happens when Player sees Civ leave the level.
%this.LOC = %this.LOC - 1;
%a1 = %this.LOC - 1;
%a2 = 0;
} else {
%this.LOC = %this.LOC - 0.1;
if (%this.LOC $= %this.RLOC){
%a1 = %this.LOC;
%a2 = 0;
} else {
%a1 = mFloor(%this.LOC);
%a2 = (%this.LOC - 0.1) - %a1;
}
}
%this.setRoute();
%this.seeTime = $time;
echo("a1 is ", %a1);
echo("a2 is ", %a2);
echo("Civ went to level ", $levelList.LOC[%a1, %a2]);
echo ("Civ Location is ", %this.LOC);
}

////Set Route
///////This sets time triggers for the route Civ takes
function civ::setRoute (%this)
{
if (%this.LOC > %this.RLOC) {
%loc1 = %this.LOC - 0.1;
} else {
if (%this.LOC $= %this.RLOC && %this.LOC > %this.workRLOC ) {
%loc1 = %this.LOC - 1;
} else {
if (%this.LOC $= %this.RLOC && %this.LOC < %this.workRLOC) {
%loc1 = %this.LOC + 1;
} else {
if (%this.LOC $= %this.workRLOC) {
%loc1 = %this.LOC + 0.1;
} else {
if (%this.RLOC $= %this.workRLOC && %this.LOC > %this.workRLOC && %this.LOC < %this.workLOC) {
%loc1 = %this.LOC + 0.1;
}
}
}
}
}
%this.Route1 = %loc1;
echo("Route 1 is ", %this.Route1); // debug line
%rloc1 = mFloor(%loc1);

if (%loc1 != %this.workLOC) {
%do2nd = true;
}

if (%do2nd != true) {
return;
} else {
if (%loc1 > %rloc1) {
%loc2 = %loc1 - 0.1;
} else {
if (%loc1 $= %rloc1 && %loc1 > %this.workRLOC ) {
%loc2 = %loc1 - 1;
} else {
if (%loc1 $= %rloc1 && %loc1 < %this.workRLOC) {
%loc2 = %loc1 + 1;
} else {
if (%loc1 $= %this.workRLOC) {
%loc2 = %loc1 + 0.1;
} else {
if (%rloc1 $= %this.workRLOC && %loc1 > %this.workRLOC && %loc1 < %this.workLOC) {
%loc2 = %loc1 + 0.1;
}
}
}
}
}
}
%this.Route2 = %loc2;
echo("Route 2 is ", %this.Route2); //debug line
%rloc2 = mFloor(%loc2);




IT TOOK ME AN HOUR TO WRITE THIS SHIT MY MIND IS MELTING :
lol wut
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Old 09-24-2011, 03:13 AM   #20204 (permalink)
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Woah, I thought my course was hard, fuck that shit.
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Old 09-24-2011, 04:45 AM   #20205 (permalink)
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dealt with 5 fights last night, one involving probably 13+ people. barbacked my ass off(not part of my job). Worked the comedy show, the ballroom, and both bars. Drank till 430 in the morning and went to soccer at 9am.

I also busted my ass on the wet ass beer soaked tile floor running to stop a fight. My knee still hurts.

i feel like poop.
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Old 09-24-2011, 06:40 AM   #20206 (permalink)
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sounds funner then sitting behind a desk all day
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Old 09-24-2011, 06:41 AM   #20207 (permalink)
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Today my ranger will turn 200,000 miles
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Old 09-24-2011, 10:55 AM   #20208 (permalink)
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Quote:
Originally Posted by Jester4yall View Post
lol wut
This is just a simple route-setting function to predict which direction an object should travel between levels.





The system is wonderful. I love the system. It predicts which actions and inheritances should occur based on the 'intentions' of the various objects that exist within it, but it only generates it as a reality (ie: the calculations and visual/audio/game elements that you actually see and interact with) when your character is present at any given location and time.
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Old 09-24-2011, 10:56 AM   #20209 (permalink)
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Quote:
Originally Posted by Jester4yall View Post
Today my ranger will turn 200,000 miles
i just put a dymomax super turbo on my ranger last night...im thinking about cutting out the cat and running a pipe straight to the muffler. i think it'll sound even better if i do.
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Old 09-24-2011, 12:40 PM   #20210 (permalink)
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if by better you mean fuckin loud, then yes lol. when you hit boost you are gonna be roaring!
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Old 09-24-2011, 01:13 PM   #20211 (permalink)
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idiot abroad 2
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Old 09-24-2011, 01:20 PM   #20212 (permalink)
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Quote:
Originally Posted by Sir-Ex View Post
IT TOOK ME AN HOUR TO WRITE THIS SHIT MY MIND IS MELTING :
Use the verbatim function baby

this took me 1 hour, first thing i drew with tikz:
Code:
\begin{tikzpicture}[y=0.8mm, x=0.25mm,scale=1.5]

\draw[color=gray,xstep=20, ystep=1] (0,0) grid (100,45);

\filldraw [fill =gray!40,draw =black]
(0,0) -- (0,18.7) --(20,18.7) --(20,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(20,0) -- (20,43) --(40,43) --(40,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(40,0) -- (40,22.8) --(60,22.8) --(60,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(0,0) -- (0,18.7) --(20,18.7) --(20,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(60,0) -- (60,11.5) --(80,11.5) --(80,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(80,0) -- (80,4) --(100,4) --(100,0) -- cycle;

\draw[thick,->] (0,0) -- coordinate (x axis mid) (109,0);
\foreach \x in {0,20,...,100}
\draw (\x,-1pt) -- (\x,1pt) node[below=2pt] {$\x$};

\draw[thick,->] (0,0) --  coordinate (y axis mid) (0,47);
\foreach \y in {0,5,...,45}
\draw (-1pt,\y) -- (1pt,\y) node[left=2pt] {$\y$};

\node[below=4mm] at (x axis mid) {Years};
\node[rotate=90, above=6mm] at (y axis mid) {Percent};
\end{tikzpicture}
Stuffs in (paranthesis) is coordinates drawing lines.

Here's the result:



I am very pleased with tikz so far. Pretty awesome.

I've installed GNUPLOT, so now I can just write up my functions and let the compiler deal with the layout
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Old 09-24-2011, 01:24 PM   #20213 (permalink)
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Sir Ex your game better not suck donkey dicks.
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Old 09-24-2011, 01:28 PM   #20214 (permalink)
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Quote:
Originally Posted by Mafoo View Post
if by better you mean fuckin loud, then yes lol. when you hit boost you are gonna be roaring!
i sure don't want the old fart can sound that's for sure...right now it has a nice mellow slightly performance sound, it's way better than a stock muffler.
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Old 09-24-2011, 01:30 PM   #20215 (permalink)
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Quote:
Originally Posted by The Don View Post
Use the verbatim function baby

this took me 1 hour, first thing i drew with tikz:
Code:
\begin{tikzpicture}[y=0.8mm, x=0.25mm,scale=1.5]

\draw[color=gray,xstep=20, ystep=1] (0,0) grid (100,45);

\filldraw [fill =gray!40,draw =black]
(0,0) -- (0,18.7) --(20,18.7) --(20,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(20,0) -- (20,43) --(40,43) --(40,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(40,0) -- (40,22.8) --(60,22.8) --(60,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(0,0) -- (0,18.7) --(20,18.7) --(20,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(60,0) -- (60,11.5) --(80,11.5) --(80,0) -- cycle;
\filldraw [fill =gray!40,draw =black]
(80,0) -- (80,4) --(100,4) --(100,0) -- cycle;

\draw[thick,->] (0,0) -- coordinate (x axis mid) (109,0);
\foreach \x in {0,20,...,100}
\draw (\x,-1pt) -- (\x,1pt) node[below=2pt] {$\x$};

\draw[thick,->] (0,0) --  coordinate (y axis mid) (0,47);
\foreach \y in {0,5,...,45}
\draw (-1pt,\y) -- (1pt,\y) node[left=2pt] {$\y$};

\node[below=4mm] at (x axis mid) {Years};
\node[rotate=90, above=6mm] at (y axis mid) {Percent};
\end{tikzpicture}
Stuffs in (paranthesis) is coordinates drawing lines.

Here's the result:



I am very pleased with tikz so far. Pretty awesome.

I've installed GNUPLOT, so now I can just write up my functions and let the compiler deal with the layout

I can see how that works.





As for using this verbatim function, I don't think that wouldn't be possible here. I'm working with the syntax defined by the game engine, so while this script is based off C++ and the engine itself is based on C++, the engine has its own language.
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Old 09-24-2011, 01:31 PM   #20216 (permalink)
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Old 09-24-2011, 01:34 PM   #20217 (permalink)
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I've decided not to include children altogether, just so I can avoid the temptation of including such a thing.
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Old 09-24-2011, 01:35 PM   #20218 (permalink)
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Molestation, in a general sense, will be entirely possible however
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Old 09-24-2011, 01:41 PM   #20219 (permalink)
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Lucky Date & Midnight Conspiracy - Veyron (Mafoo Remix) PREVIEW by Mafoo on SoundCloud - Create, record and share your sounds for free

clip of what ive done so far for that remix comp that i was drunkenly talking about a while back lol
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Old 09-24-2011, 01:43 PM   #20220 (permalink)
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I think I might just make a thread devoted to it and just update it once in a while instead of bothering the random thread with my intermittent needs to share my progress.
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